I love losing myself in a good story.
Whether I’m sitting on the couch with a fantastic show or film, whether I’m reading a phenomenal book, or whether I’m booting up my computer to reign supreme in Tamriel, a good plot with great characters can keep me occupied for hours.
Sometimes it’s because I need to shut down my brain, sure, but a lot of the time, these are not passive activities for me. They’re a work of study.
Seriously. You should listen to me, and my husband watch some of the new Netflix shows. We basically have notebooks out, noting each beat and marking the quality with which they hit it. It leaves us a bit more critical of what we’re watching than if we just sat back and enjoyed, but I have learned so much about great storytelling from the likes of the first season of Stranger Things or The Punisher*.
My particular favourite is watching relationships. Unique twists on romances or friendships, dynamics I’ve wanted to play with but haven’t quite figured out how. Stories are all about people, so if watching something triggers conflict between two characters in your head, you’re already off to a great start.
And have you ever read a book where the prose is so sharp and beautiful, the character so richly developed, that within five minutes of picking it up, you want to put it back down so you can make some words of your own? In my opinion, those are the best books. The ones that inspire, that spark ideas over the smallest details, and make you believe you’re capable of doing the same for someone else.
I’m also a big fan of video games. Not that I would call myself a gamer, per se. I don’t have the passion for them that, say, my husband does, or even all that many games in my history. The type of games I love take a lot of time, and I tend to get a little…consumed when I start a new one, so I have a habit of sticking with my tried-and-trues. But that’s okay! Each time I play I still get a lot out of them, which is the point of this post.
Video games, even more than watching or reading something, give that real sense of immersion. You’re not just watching someone else wield a dagger or some fancy magics, you’re the one defeating the big bads and having the wild romances, and saving the world from whatever evil is threatening it. You’re the one playing sneaky-sneaky thief, prowling in the shadows to pick locks and steal the sacred objects that, really, didn’t belong to the person laying claim to it either.
You can choose to be the villain, you can choose to be the hero, and all of your options are valid.
It’s pretty intoxicating.
And with a well-written game, it can set off a whirlwind of ideas.
At the moment, I’m replaying Skyrim for the umpteenth time**. This is not a perfect game, by far. The story is pretty shoddy, and beyond a few NPCs (non-playable characters), the character development is non-existent. But the Thieves’ Guild questline is always a joy to tackle (the first half anyway), and the characters involved never fail to spark an idea or five for some sneaky-stabby-rogue stories of my own. In a way, the lack of definitive story or development makes them that much easier to work with as a starting base. I have been known to pause games to write down ideas. My first publication, a serial called Greylands (no longer available to purchase), was based on just this kind of brainstorming session, and I know it won’t be the last time it happens
Stories are everywhere if you’re looking for them, so if you ever feel stuck, just lose yourself in someone else’s world with an eye to forming ideas of your own.
And the next time you’re playing a solid RPG or analyzing a great show, and someone says you should be writing, you can turn to them and tell them you already are.
*There are exceptions to this critical viewing. Brooklyn Nine-Nine and The Good Place get a pass. They’re too good for critique.
**I know for a fact I’m not the only author who has enjoyed Bethesda games. Among the many of us out there, here’s a wonderful story about a wonderful writer and a wonderful character and a wonderful mod that shows how meaningful and impactful gaming can be.
Like many authors, Krista Walsh has been writing since she was old enough to hold a pen. At eight years old, she wrote three one-page ghost stories that she still feels are her best work. From plays and short stories through to fanfiction and novels, stories have always buzzed around in her head. After her first publication in April 2012, a short story in a dark fantasy anthology, Krista made her way through various collaborations and anthologies until she founded the self-publishing brand of Raven’s Quill Press.
Word Crafting is a blog to help writers strive for excellence. If you would like to be a guest blogger, pitch me an idea.